blender/intern/cycles/kernel
Thomas Dinges 99088f8b55 Fix T48732, OpenCL compile failure after Multiscatter GGX commit.
Use OpenCL "all" builtin type for conversion, according to OpenCL 1.1 spec 6.3e.
2016-06-25 11:14:06 +02:00
..
closure Fix T48732, OpenCL compile failure after Multiscatter GGX commit. 2016-06-25 11:14:06 +02:00
geom Cycles: Limit degenerated triangle check got CUDA only 2016-06-07 15:48:56 +02:00
kernels Cycles: reduce CUDA stack memory access for Maxwell and up, increasing max registers. 2016-06-19 20:17:26 +02:00
osl Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
shaders Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
split Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
svm Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
CMakeLists.txt Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
kernel_accumulate.h Fix T47461: Different results on CPU and GPU when using Branched Path Tracing 2016-02-18 01:23:38 +01:00
kernel_bake.h Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
kernel_camera.h Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_compat_cpu.h Cycles: Support half and half4 textures. 2016-06-19 17:31:16 +02:00
kernel_compat_cuda.h Cycles: Add support for bindless textures. 2016-05-19 13:14:37 +02:00
kernel_compat_opencl.h Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_debug.h Cycles: Add debug pass which shows number of instance pushes during camera ray intersection 2015-06-12 00:12:03 +02:00
kernel_differential.h Cycles: OpenCL kernel split 2015-05-09 19:52:40 +05:00
kernel_emission.h Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
kernel_film.h Cycles: Use native saturate function for CUDA 2015-04-28 00:38:32 +05:00
kernel_globals.h Cycles: Support half and half4 textures. 2016-06-19 17:31:16 +02:00
kernel_jitter.h Fix T48301: Cycles incorrect render with CMJ and viewport samples 0. 2016-04-28 23:57:20 +02:00
kernel_light.h Cycles: Use faster ray-quad-intersection test 2016-06-06 23:38:50 +02:00
kernel_math.h Cleanup: Move texture definitions to util, to avoid bad level include. 2016-04-15 23:02:44 +02:00
kernel_montecarlo.h Cycles code refactor: minor refactoring and comments for volume code. 2014-03-29 13:03:49 +01:00
kernel_passes.h Cycles: OpenCL kernel split 2015-05-09 19:52:40 +05:00
kernel_path_branched.h Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
kernel_path_common.h Cycles: OpenCL kernel split 2015-05-09 19:52:40 +05:00
kernel_path_state.h Cycles CUDA: reduce stack memory by reusing ShaderData. 2016-05-23 22:29:24 +02:00
kernel_path_surface.h Cycles CUDA: reduce stack memory by reusing ShaderData. 2016-05-23 22:29:24 +02:00
kernel_path_volume.h Cycles CUDA: reduce stack memory by reusing ShaderData. 2016-05-23 22:29:24 +02:00
kernel_path.h Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
kernel_projection.h Cycles: Pole merging for spherical stereo 2016-05-18 10:56:57 +02:00
kernel_queues.h Cycles: Code cleanup in split kernel, whitespaces 2015-07-03 11:03:56 +02:00
kernel_random.h Cycles: OpenCL kernel split 2015-05-09 19:52:40 +05:00
kernel_shader.h Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
kernel_shadow.h Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
kernel_subsurface.h Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
kernel_textures.h Cycles: Add support for bindless textures. 2016-05-19 13:14:37 +02:00
kernel_types.h Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
kernel_volume.h Cycles: Fix two numerical issues in the volume code 2016-06-08 03:17:19 +02:00
kernel_work_stealing.h Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel.h Cycles: Deduplicte CPU kernel declaration and definition code 2015-12-30 17:54:02 +05:00