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closure
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Fix T48732, OpenCL compile failure after Multiscatter GGX commit.
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2016-06-25 11:14:06 +02:00 |
geom
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Cycles: Limit degenerated triangle check got CUDA only
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2016-06-07 15:48:56 +02:00 |
kernels
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Cycles: reduce CUDA stack memory access for Maxwell and up, increasing max registers.
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2016-06-19 20:17:26 +02:00 |
osl
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Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
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2016-06-23 22:57:26 +02:00 |
shaders
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Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
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2016-06-23 22:57:26 +02:00 |
split
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Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
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2016-06-23 22:57:26 +02:00 |
svm
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Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
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2016-06-23 22:57:26 +02:00 |
CMakeLists.txt
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Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
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2016-06-23 22:57:26 +02:00 |
kernel_accumulate.h
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Fix T47461: Different results on CPU and GPU when using Branched Path Tracing
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2016-02-18 01:23:38 +01:00 |
kernel_bake.h
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Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
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2016-06-23 22:57:26 +02:00 |
kernel_camera.h
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Cycles: Cleanup, indent nested preprocessor directives
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2016-03-25 13:55:42 +01:00 |
kernel_compat_cpu.h
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Cycles: Support half and half4 textures.
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2016-06-19 17:31:16 +02:00 |
kernel_compat_cuda.h
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Cycles: Add support for bindless textures.
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2016-05-19 13:14:37 +02:00 |
kernel_compat_opencl.h
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Cycles: Cleanup, indent nested preprocessor directives
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2016-03-25 13:55:42 +01:00 |
kernel_debug.h
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Cycles: Add debug pass which shows number of instance pushes during camera ray intersection
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2015-06-12 00:12:03 +02:00 |
kernel_differential.h
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Cycles: OpenCL kernel split
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2015-05-09 19:52:40 +05:00 |
kernel_emission.h
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Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
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2016-06-23 22:57:26 +02:00 |
kernel_film.h
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Cycles: Use native saturate function for CUDA
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2015-04-28 00:38:32 +05:00 |
kernel_globals.h
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Cycles: Support half and half4 textures.
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2016-06-19 17:31:16 +02:00 |
kernel_jitter.h
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Fix T48301: Cycles incorrect render with CMJ and viewport samples 0.
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2016-04-28 23:57:20 +02:00 |
kernel_light.h
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Cycles: Use faster ray-quad-intersection test
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2016-06-06 23:38:50 +02:00 |
kernel_math.h
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Cleanup: Move texture definitions to util, to avoid bad level include.
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2016-04-15 23:02:44 +02:00 |
kernel_montecarlo.h
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Cycles code refactor: minor refactoring and comments for volume code.
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2014-03-29 13:03:49 +01:00 |
kernel_passes.h
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Cycles: OpenCL kernel split
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2015-05-09 19:52:40 +05:00 |
kernel_path_branched.h
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Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
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2016-06-23 22:57:26 +02:00 |
kernel_path_common.h
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Cycles: OpenCL kernel split
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2015-05-09 19:52:40 +05:00 |
kernel_path_state.h
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Cycles CUDA: reduce stack memory by reusing ShaderData.
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2016-05-23 22:29:24 +02:00 |
kernel_path_surface.h
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Cycles CUDA: reduce stack memory by reusing ShaderData.
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2016-05-23 22:29:24 +02:00 |
kernel_path_volume.h
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Cycles CUDA: reduce stack memory by reusing ShaderData.
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2016-05-23 22:29:24 +02:00 |
kernel_path.h
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Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
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2016-06-23 22:57:26 +02:00 |
kernel_projection.h
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Cycles: Pole merging for spherical stereo
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2016-05-18 10:56:57 +02:00 |
kernel_queues.h
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Cycles: Code cleanup in split kernel, whitespaces
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2015-07-03 11:03:56 +02:00 |
kernel_random.h
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Cycles: OpenCL kernel split
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2015-05-09 19:52:40 +05:00 |
kernel_shader.h
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Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
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2016-06-23 22:57:26 +02:00 |
kernel_shadow.h
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Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
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2016-06-23 22:57:26 +02:00 |
kernel_subsurface.h
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Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
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2016-06-23 22:57:26 +02:00 |
kernel_textures.h
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Cycles: Add support for bindless textures.
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2016-05-19 13:14:37 +02:00 |
kernel_types.h
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Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
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2016-06-23 22:57:26 +02:00 |
kernel_volume.h
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Cycles: Fix two numerical issues in the volume code
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2016-06-08 03:17:19 +02:00 |
kernel_work_stealing.h
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Cycles: Cleanup, indent nested preprocessor directives
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2016-03-25 13:55:42 +01:00 |
kernel.h
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Cycles: Deduplicte CPU kernel declaration and definition code
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2015-12-30 17:54:02 +05:00 |