forked from bartvdbraak/blender
d7d40745fa
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file. |
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.. | ||
alembic_read.cpp | ||
alembic_read.h | ||
alembic.cpp | ||
alembic.h | ||
attribute.cpp | ||
attribute.h | ||
background.cpp | ||
background.h | ||
bake.cpp | ||
bake.h | ||
camera.cpp | ||
camera.h | ||
CMakeLists.txt | ||
colorspace.cpp | ||
colorspace.h | ||
constant_fold.cpp | ||
constant_fold.h | ||
curves.cpp | ||
curves.h | ||
film.cpp | ||
film.h | ||
geometry.cpp | ||
geometry.h | ||
hair.cpp | ||
hair.h | ||
image_oiio.cpp | ||
image_oiio.h | ||
image_sky.cpp | ||
image_sky.h | ||
image_vdb.cpp | ||
image_vdb.h | ||
image.cpp | ||
image.h | ||
integrator.cpp | ||
integrator.h | ||
jitter.cpp | ||
jitter.h | ||
light.cpp | ||
light.h | ||
mesh_displace.cpp | ||
mesh_subdivision.cpp | ||
mesh.cpp | ||
mesh.h | ||
object.cpp | ||
object.h | ||
osl.cpp | ||
osl.h | ||
particles.cpp | ||
particles.h | ||
pass.cpp | ||
pass.h | ||
procedural.cpp | ||
procedural.h | ||
scene.cpp | ||
scene.h | ||
shader_graph.cpp | ||
shader_graph.h | ||
shader_nodes.cpp | ||
shader_nodes.h | ||
shader.cpp | ||
shader.h | ||
sobol.cpp | ||
sobol.h | ||
sobol.tables | ||
stats.cpp | ||
stats.h | ||
svm.cpp | ||
svm.h | ||
tables.cpp | ||
tables.h | ||
volume.cpp | ||
volume.h |