blender/intern/cycles/scene
Brecht Van Lommel d7d40745fa Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
  scene and its nodes. The session/ folder contains the render session and
  associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
  kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:36:39 +02:00
..
alembic_read.cpp
alembic_read.h Cycles: changes to source code folders structure 2021-10-26 15:36:39 +02:00
alembic.cpp
alembic.h
attribute.cpp
attribute.h
background.cpp
background.h
bake.cpp
bake.h
camera.cpp
camera.h
CMakeLists.txt
colorspace.cpp
colorspace.h
constant_fold.cpp
constant_fold.h Cycles: changes to source code folders structure 2021-10-26 15:36:39 +02:00
curves.cpp
curves.h
film.cpp
film.h
geometry.cpp
geometry.h
hair.cpp
hair.h
image_oiio.cpp
image_oiio.h
image_sky.cpp
image_sky.h
image_vdb.cpp
image_vdb.h
image.cpp
image.h
integrator.cpp
integrator.h
jitter.cpp
jitter.h
light.cpp
light.h
mesh_displace.cpp Cycles: changes to source code folders structure 2021-10-26 15:36:39 +02:00
mesh_subdivision.cpp
mesh.cpp
mesh.h
object.cpp
object.h
osl.cpp
osl.h
particles.cpp
particles.h
pass.cpp
pass.h
procedural.cpp
procedural.h
scene.cpp
scene.h
shader_graph.cpp
shader_graph.h
shader_nodes.cpp
shader_nodes.h
shader.cpp
shader.h
sobol.cpp
sobol.h
sobol.tables
stats.cpp
stats.h
svm.cpp
svm.h
tables.cpp
tables.h
volume.cpp Cycles: changes to source code folders structure 2021-10-26 15:36:39 +02:00
volume.h