forked from bartvdbraak/blender
d7d40745fa
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
32 lines
882 B
C
32 lines
882 B
C
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __SOBOL_H__
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#define __SOBOL_H__
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#include "util/util_types.h"
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CCL_NAMESPACE_BEGIN
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#define SOBOL_BITS 32
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#define SOBOL_MAX_DIMENSIONS 21201
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void sobol_generate_direction_vectors(uint vectors[][SOBOL_BITS], int dimensions);
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CCL_NAMESPACE_END
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#endif /* __SOBOL_H__ */
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