blender/source/gameengine
Mitchell Stokes 16c75cf594 Fix T38654: Using a non-camera object for the SetCamera Scene Actuator causes a segfault.
Non-camera objects are not supported as cameras, and trying to use them
just causes memory errors (some bad typecasts are involved). When converting
a Scene Actuator, only use the object as a camera if it is actually a camera.
Also, the logic brick UI now filters for camera objects, which should help
avoid confusion.
2014-02-17 14:38:08 -08:00
..
BlenderRoutines Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
Converter Fix T38654: Using a non-camera object for the SetCamera Scene Actuator causes a segfault. 2014-02-17 14:38:08 -08:00
Expressions BGE: Fix for [#34398] "«illegal operator» in Expression Controller" reported by Andrey Kashlak (andreymal) 2013-07-22 22:46:17 +00:00
GameLogic Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
GamePlayer Blenderplayer: Fixing a memory leak. 2014-02-03 14:25:59 -08:00
Ketsji Fix T37964: KX_GameObject missing NULL checks for m_physicsController. 2014-02-14 13:17:51 -08:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics Fix T37673: Ray casting could fail with 0 collision margins 2014-01-28 08:31:56 +01:00
Rasterizer BGE: correct for last commit 2014-02-03 21:41:36 +11:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture ListBase API: add utility api funcs for clearing and checking empty 2014-02-08 06:24:05 +11:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00