blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLSync.h
2016-07-02 10:08:33 +10:00

51 lines
1.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015, Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Blender Foundation.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __RAS_OPENGLSYNC__
#define __RAS_OPENGLSYNC__
#include "RAS_ISync.h"
struct __GLsync;
class RAS_OpenGLSync : public RAS_ISync
{
private:
struct __GLsync *m_sync;
public:
RAS_OpenGLSync();
~RAS_OpenGLSync();
virtual bool Create(RAS_SYNC_TYPE type);
virtual void Destroy();
virtual void Wait();
};
#endif /* __RAS_OPENGLSYNC__ */