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Sergey Sharybin d881bb4b32 BGE is compilable by MSVC again
Compilation error was mostly caused by trying to use namespace std before it was
actually defined (e.g. before any include of stl header).
It's not actually good idea to use namespaces in header files -- it's really easy to
run into namespace conflicts and so. Resolved by not using "using namespace" in header
files and using full quality accessing to stl collections (e.g. std::vector).
2012-02-23 09:40:10 +00:00
build_files XDND support now can be disabled using WITH_GHOST_XDND=OFF with CMake and WITH_GHOST_XDND=False with SCons 2012-02-17 20:51:39 +00:00
doc remove section in gotcha's doc about matrix col/row order since this has been changed. 2012-02-17 20:41:41 +00:00
extern Somehow typo was made just before commit in previous patch. 2012-02-21 13:00:58 +00:00
intern Cycles: 2012-02-23 09:11:17 +00:00
release Fix #30276: mesh subdivision shorcut with maya preset 2012-02-22 08:25:14 +00:00
source BGE is compilable by MSVC again 2012-02-23 09:40:10 +00:00
CMakeLists.txt Fix #30270, #30265: cycles not displaying textured objects, and not rendering 2012-02-21 14:39:59 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling 2012-02-08 04:37:37 +00:00
SConstruct Reverting changes made to build systems when was upgrading OpenAL. 2012-02-17 16:58:34 +00:00