blender/release
Sergey Sharybin eeec94701c Fix #30276: mesh subdivision shorcut with maya preset
Added subdivisions shortcut for mesh editing mode to maya preset.
Not actually sure such shortcut present in Maya, but seems to be logical
to have it both object and edit modes.
2012-02-22 08:25:14 +00:00
..
bin Workaround for half-transparent windows when running blender-softwaregl 2011-11-15 07:28:18 +00:00
datafiles Merging r44129 through r44139 from trunk into soc-2011-tomato 2012-02-16 07:11:50 +00:00
freedesktop synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
plugins svn merge ^/trunk/blender -r42973:42991 2011-12-30 09:23:06 +00:00
scripts Fix #30276: mesh subdivision shorcut with maya preset 2012-02-22 08:25:14 +00:00
text Text fix: 2012-02-21 18:15:28 +00:00
windows remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00