blender/source/gameengine/Network/LoopBackNetwork
Sergey Sharybin d881bb4b32 BGE is compilable by MSVC again
Compilation error was mostly caused by trying to use namespace std before it was
actually defined (e.g. before any include of stl header).
It's not actually good idea to use namespaces in header files -- it's really easy to
run into namespace conflicts and so. Resolved by not using "using namespace" in header
files and using full quality accessing to stl collections (e.g. std::vector).
2012-02-23 09:40:10 +00:00
..
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
NG_LoopBackNetworkDeviceInterface.cpp BGE is compilable by MSVC again 2012-02-23 09:40:10 +00:00
NG_LoopBackNetworkDeviceInterface.h BGE is compilable by MSVC again 2012-02-23 09:40:10 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00