blender/source/gameengine/GamePlayer/common
Kent Mein fd7c729bd1 This is patch: [#8216] Make blender compile with gcc 4.3
minus one small include file that was commented out, I'm not
sure why it was commented out but I'm pretty sure its needed.
If there are still problems later we can sort it out, everything
else is pretty simple.

Kent
2008-02-04 21:52:03 +00:00
..
unix The non scons specific stuff for bug tracker bug #2131 2005-01-18 14:17:44 +00:00
windows Further fixes to the old makefiles. 2003-07-16 19:53:53 +00:00
bmfont.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
GPC_Canvas.cpp Fix so it compiles on my machine.... 2004-10-26 13:04:27 +00:00
GPC_Canvas.h Fix makeScreenshot for blenderplayer 2004-10-24 10:42:31 +00:00
GPC_Engine.cpp new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
GPC_Engine.h Python fixes: 2004-05-26 12:09:17 +00:00
GPC_KeyboardDevice.cpp This is patch: [#8216] Make blender compile with gcc 4.3 2008-02-04 21:52:03 +00:00
GPC_KeyboardDevice.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
GPC_MouseDevice.cpp Mouse Wheel Support for the Game Engine. 2004-05-02 23:45:03 +00:00
GPC_MouseDevice.h Mouse Wheel Support for the Game Engine. 2004-05-02 23:45:03 +00:00
GPC_PolygonMaterial.cpp This is a modified version of this patch: 2007-12-05 16:58:52 +00:00
GPC_PolygonMaterial.h Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
GPC_RawImage.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPC_RawImage.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPC_RawLoadDotBlendArray.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPC_RawLoadDotBlendArray.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPC_RawLogoArrays.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPC_RawLogoArrays.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPC_RenderTools.cpp 2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result. 2007-11-06 12:16:12 +00:00
GPC_RenderTools.h 2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result. 2007-11-06 12:16:12 +00:00
GPC_System.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPC_System.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
load.blend some minor webplugin changes, new loading .blend, upgraded version to 2.42, enabled PhysicsConstraints module within sandbox. 2006-07-06 07:58:07 +00:00
logo_blender3d.raw Initial revision 2002-10-12 11:37:38 +00:00
logo_blender.raw Initial revision 2002-10-12 11:37:38 +00:00
logo_nan.raw Initial revision 2002-10-12 11:37:38 +00:00
Makefile Related to gameplayer png bug: cygwin needs to find the zlib library 2004-10-28 17:29:03 +00:00
SConscript * compiler command-line fix for scons/win32-mingw 2006-11-06 08:21:53 +00:00