blender/source/gameengine/GamePlayer/ghost/CMakeLists.txt
Campbell Barton da1f288f50 rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
2010-11-18 11:42:05 +00:00

80 lines
2.4 KiB
CMake

# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
SET(INC
.
../../../../intern/string
../../../../intern/ghost
../../../../intern/guardedalloc
../../../../intern/moto/include
../../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../../source/kernel/gen_system
../../../../source/kernel/gen_messaging
../../../../source/gameengine/Converter
../../../../source/blender/imbuf
../../../../source/gameengine/Ketsji
../../../../source/blender/blenfont
../../../../source/blender/blenlib
../../../../source/blender/blenkernel
../../../../source/blender/readblenfile
../../../../source/blender
../../../../source/blender/makesdna
../../../../source/blender/makesrna
../../../../source/gameengine/Rasterizer
../../../../source/gameengine/GameLogic
../../../../source/gameengine/Expressions
../../../../source/gameengine/Network
../../../../source/gameengine/SceneGraph
../../../../source/gameengine/Physics/common
../../../../source/gameengine/Network/LoopBackNetwork
../../../../source/gameengine/GamePlayer/common
../../../../source/blender/blenloader
../../../../source/blender/gpu
../../../../extern/glew/include
${PYTHON_INC}
)
SET(SRC
GPG_Application.cpp
GPG_Canvas.cpp
GPG_ghost.cpp
GPG_KeyboardDevice.cpp
GPG_System.cpp
)
ADD_DEFINITIONS(-DGLEW_STATIC)
IF(WITH_FFMPEG)
ADD_DEFINITIONS(-DWITH_FFMPEG)
ENDIF(WITH_FFMPEG)
IF(WITH_PYTHON)
LIST(APPEND INC ${PYTHON_INC})
ADD_DEFINITIONS(-DWITH_PYTHON)
ENDIF(WITH_PYTHON)
BLENDERLIB_NOLIST(ge_player_ghost "${SRC}" "${INC}")