blender/intern/cycles/doc/license/readme.txt
Ton Roosendaal da376e0237 Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:

* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00

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This program uses code from various sources. These are the licenses:
* New code is licensed under the GPL license v2 or later.
* BVH building and traversal code is licensed under Apache License v2.
* Approximate Catmull Clark subdivision code is licensed under the MIT license.
* Open Shading Language code on GPU is licensed under the Modified BSD license.
* Sobol direction vectors are licensed under the Modified BSD license.
* Matrix code adapted from OpenEXR under the Modified BSD license.
* Procedural texture functions from Blender are licensed under GPL v2 or later.