forked from bartvdbraak/blender
ef0473994b
* Cleaning up the conversion code to avoid a per-face material conversion. Materials are now stored in buckets and only converted if a new material is found. This replaces some of Campbell's earlier work on the subject. His work wasn't as thorough, but it was much safer for a release. * Shaders are only compiled for LibLoaded materials once. Before they could be compiled twice, which could really slow things down. * Refactoring the rasterizer code to use a strategy design pattern to handle different geometry rendering methods such as immediate mode, vertex arrays and vertex buffer objects. VBOs are added, but they will be disabled in a following commit since they are still slower than vertex arrays with display lists. However, VBOs are still useful for mobile, so it's good to keep them around. * Better multi-uv support. The BGE should now be able to handle more than two UV layers, which should help it better match the viewport.
65 lines
1.6 KiB
CMake
65 lines
1.6 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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..
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../../BlenderRoutines
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../../Ketsji
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../../SceneGraph
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../../../blender/blenkernel
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../../../blender/blenlib
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../../../blender/blenloader
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../../../blender/gpu
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../../../blender/makesdna
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../../../../intern/container
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../../../../intern/moto/include
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../../../../intern/string
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)
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set(INC_SYS
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${GLEW_INCLUDE_PATH}
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)
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set(SRC
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RAS_GLExtensionManager.cpp
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RAS_ListRasterizer.cpp
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RAS_OpenGLRasterizer.cpp
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RAS_StorageIM.cpp
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RAS_StorageVA.cpp
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RAS_StorageVBO.cpp
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RAS_GLExtensionManager.h
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RAS_IStorage.h
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RAS_ListRasterizer.h
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RAS_OpenGLRasterizer.h
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RAS_StorageIM.h
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RAS_StorageVA.h
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RAS_StorageVBO.h
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)
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add_definitions(-DGLEW_STATIC)
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blender_add_lib(ge_oglrasterizer "${SRC}" "${INC}" "${INC_SYS}")
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