blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
Mitchell Stokes ef0473994b BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
* Cleaning up the conversion code to avoid a per-face material conversion. Materials are now stored in buckets and only converted if a new material is found. This replaces some of Campbell's earlier work on the subject. His work wasn't as thorough, but it was much safer for a release.
  * Shaders are only compiled for LibLoaded materials once. Before they could be compiled twice, which could really slow things down.
  * Refactoring the rasterizer code to use a strategy design pattern to handle different geometry rendering methods such as immediate mode, vertex arrays and vertex buffer objects. VBOs are added, but they will be disabled in a following commit since they are still slower than vertex arrays with display lists. However, VBOs are still useful for mobile, so it's good to keep them around.
  * Better multi-uv support. The BGE should now be able to handle more than two UV layers, which should help it better match the viewport.
2012-12-18 20:56:25 +00:00

65 lines
1.6 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
..
../../BlenderRoutines
../../Ketsji
../../SceneGraph
../../../blender/blenkernel
../../../blender/blenlib
../../../blender/blenloader
../../../blender/gpu
../../../blender/makesdna
../../../../intern/container
../../../../intern/moto/include
../../../../intern/string
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
)
set(SRC
RAS_GLExtensionManager.cpp
RAS_ListRasterizer.cpp
RAS_OpenGLRasterizer.cpp
RAS_StorageIM.cpp
RAS_StorageVA.cpp
RAS_StorageVBO.cpp
RAS_GLExtensionManager.h
RAS_IStorage.h
RAS_ListRasterizer.h
RAS_OpenGLRasterizer.h
RAS_StorageIM.h
RAS_StorageVA.h
RAS_StorageVBO.h
)
add_definitions(-DGLEW_STATIC)
blender_add_lib(ge_oglrasterizer "${SRC}" "${INC}" "${INC_SYS}")