blender/source/gameengine/Physics/Sumo
Erwin Coumans 6f3e593105 more graphics patches from Snailrose,
remove constraint fixed,
Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz,
SphereShape reverted to old style, so no support for non-uniform scaled spheres for now,
2006-01-15 11:34:55 +00:00
..
Fuzzics more graphics patches from Snailrose, 2006-01-15 11:34:55 +00:00
include 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
convert.txt Initial revision 2002-10-12 11:37:38 +00:00
Makefile Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
SConscript add new file SumoPHYCallbackBridge.cpp to SConscript for SCons build. 2005-03-26 13:41:15 +00:00
SumoPHYCallbackBridge.cpp I'll break this commit into two sections in the moto files 2005-03-25 16:31:05 +00:00
SumoPHYCallbackBridge.h removed extra qualifier `SumoPHYCallbackBridge::' that was choking 2005-04-22 16:17:27 +00:00
SumoPhysicsController.cpp I'll break this commit into two sections in the moto files 2005-03-25 16:31:05 +00:00
SumoPhysicsController.h Big patches: 2005-03-25 10:33:39 +00:00
SumoPhysicsEnvironment.cpp more graphics patches from Snailrose, 2006-01-15 11:34:55 +00:00
SumoPhysicsEnvironment.h more graphics patches from Snailrose, 2006-01-15 11:34:55 +00:00