forked from bartvdbraak/blender
00291b5cf4
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
27 lines
447 B
C
27 lines
447 B
C
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#ifndef __SM_DEBUG_H__
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#define __SM_DEBUG_H__
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/* Comment this to disable all SUMO debugging printfs */
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#define SM_DEBUG
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#ifdef SM_DEBUG
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#include <stdio.h>
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/* Uncomment this to printf all ray casts */
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//#define SM_DEBUG_RAYCAST
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/* Uncomment this to printf collision callbacks */
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//#define SM_DEBUG_BOING
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/* Uncomment this to printf Xform matrix calculations */
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//#define SM_DEBUG_XFORM
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#endif /* SM_DEBUG */
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#endif /* __SM_DEBUG_H__ */
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