..
RAS_OpenGLRasterizer
after much suffering, got GE build and work almost cleanly on Os X
2006-01-16 22:27:30 +00:00
Makefile
after much suffering, got GE build and work almost cleanly on Os X
2006-01-16 22:27:30 +00:00
RAS_BucketManager.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_BucketManager.h
Port a few rasterizer changes from tuhopuu2:
2004-07-17 05:23:17 +00:00
RAS_CameraData.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_Deformer.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
RAS_FramingManager.cpp
More warning cleanups...
2005-01-03 18:05:24 +00:00
RAS_FramingManager.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
RAS_ICanvas.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
RAS_IPolygonMaterial.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_IPolygonMaterial.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_IRasterizer.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_IRenderTools.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
RAS_IRenderTools.h
Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.
2004-05-26 12:01:08 +00:00
RAS_LightObject.h
Lighting updates:
2004-06-07 11:01:31 +00:00
RAS_MaterialBucket.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_MaterialBucket.h
Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
2005-01-16 06:02:06 +00:00
RAS_MeshObject.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
RAS_MeshObject.h
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
2004-11-22 10:19:19 +00:00
RAS_ObjectColor.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
RAS_Polygon.cpp
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
2005-08-22 15:47:56 +00:00
RAS_Polygon.h
Port a few rasterizer changes from tuhopuu2:
2004-07-17 05:23:17 +00:00
RAS_Rect.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
RAS_texmatrix.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
RAS_TexMatrix.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
RAS_TexVert.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_TexVert.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
SConscript
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00