blender/source/gameengine/Rasterizer
Jean-Luc Peurière 77c4eef90b after much suffering, got GE build and work almost cleanly on Os X
(with make, need to confirm with scons)

after cleaning the changes are in fact minimal, but the situation
is still quite a bit hackish.

Game engine coders, there is also quite a number of warnings that
need to be fixed.

current situation is that everything seems to work, but GLSL shaders
spew a lot of errors on console and blender may crash on exit when
a GLSL shader was used. ARB stuff works fine.
2006-01-16 22:27:30 +00:00
..
RAS_OpenGLRasterizer after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
Makefile after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
RAS_BucketManager.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
RAS_BucketManager.h Port a few rasterizer changes from tuhopuu2: 2004-07-17 05:23:17 +00:00
RAS_CameraData.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
RAS_Deformer.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_FramingManager.cpp More warning cleanups... 2005-01-03 18:05:24 +00:00
RAS_FramingManager.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_ICanvas.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_IPolygonMaterial.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
RAS_IPolygonMaterial.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
RAS_IRasterizer.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
RAS_IRenderTools.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
RAS_IRenderTools.h Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. 2004-05-26 12:01:08 +00:00
RAS_LightObject.h Lighting updates: 2004-06-07 11:01:31 +00:00
RAS_MaterialBucket.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
RAS_MaterialBucket.h Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. 2005-01-16 06:02:06 +00:00
RAS_MeshObject.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
RAS_MeshObject.h Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) 2004-11-22 10:19:19 +00:00
RAS_ObjectColor.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_Polygon.cpp - prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation) 2005-08-22 15:47:56 +00:00
RAS_Polygon.h Port a few rasterizer changes from tuhopuu2: 2004-07-17 05:23:17 +00:00
RAS_Rect.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_texmatrix.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
RAS_TexMatrix.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_TexVert.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
RAS_TexVert.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00