forked from bartvdbraak/blender
90fb631526
Up the max batch size. Clean up some of the code - move code in headers to source files etc.
94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __RAS_POLYGON
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#define __RAS_POLYGON
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#include "RAS_TexVert.h"
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#include "RAS_MaterialBucket.h"
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#include <vector>
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using namespace std;
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//
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// Bitfield that stores the flags for each CValue derived class
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//
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struct PolygonFlags {
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PolygonFlags() :
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Visible(true),
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Collider(true)
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{
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}
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unsigned char Visible : 1;
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unsigned char Collider : 1;
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//int Visible : 1;
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//int Collider : 1;
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};
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class RAS_Polygon
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{
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RAS_MaterialBucket* m_bucket;
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KX_VertexIndex m_vertexindexbase;
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int m_numverts;
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int m_edgecode;
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PolygonFlags m_polyFlags;
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public:
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RAS_Polygon(RAS_MaterialBucket* bucket,
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bool visible,
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int numverts,
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int vtxarrayindex) ;
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virtual ~RAS_Polygon() {};
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// RAS_TexVert* GetVertex(int index);
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int VertexCount();
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void SetVertex(int i, unsigned int vertexindex); //const MT_Point3& xyz,const MT_Point2& uv,const unsigned int rgbacolor,const MT_Vector3& normal)
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const KX_VertexIndex& GetIndexBase();
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void SetVisibleWireframeEdges(int edgecode);
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// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
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int GetEdgeCode();
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bool IsVisible();
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bool IsCollider();
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void SetCollider(bool col);
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KX_VertexIndex& GetVertexIndexBase();
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RAS_MaterialBucket* GetMaterial();
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};
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#endif
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