blender/intern/cycles
Brecht Van Lommel dc9eb8234f Cycles: combined CPU + GPU rendering support.
CPU rendering will be restricted to a BVH2, which is not ideal for raytracing
performance but can be shared with the GPU. Decoupled volume shading will be
disabled to match GPU volume sampling.

The number of CPU rendering threads is reduced to leave one core dedicated to
each GPU. Viewport rendering will also only use GPU rendering still. So along
with the BVH2 usage, perfect scaling should not be expected.

Go to User Preferences > System to enable the CPU to render alongside the GPU.

Differential Revision: https://developer.blender.org/D2873
2017-10-21 20:13:44 +02:00
..
app CMake: Add option to build against system-wide Glog 2017-04-21 14:36:34 +02:00
blender Cycles: combined CPU + GPU rendering support. 2017-10-21 20:13:44 +02:00
bvh Cycles: Fix wrong shading when some mesh triangle has non-finite coordinate 2017-10-18 12:19:53 +02:00
cmake CMake: Add option to build against system-wide Glog 2017-04-21 14:36:34 +02:00
device Cycles: combined CPU + GPU rendering support. 2017-10-21 20:13:44 +02:00
doc
graph Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
kernel Fix part of T53038: principled BSDF clearcoat weight has no effect with 0 roughness. 2017-10-18 23:35:54 +02:00
render Fix T53109: denoising variance debug passes not working after recent changes. 2017-10-20 14:41:24 +02:00
subd Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
test Cycles: Don't leave multiple spaces in the device name 2017-06-08 12:15:24 +02:00
util Cycles: OpenCL bicubic and tricubic texture interpolation support. 2017-10-08 02:55:44 +02:00
CMakeLists.txt Cycles: disable fast math flags, only use a subset. 2017-09-08 15:12:37 +02:00