blender/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h
Campbell Barton d012a222a2 Some users have odd joysticks with more then 8 axises, increased to 16 (so 4 joysticks)
Ideally there would be no limit but I dont think its worth the effort.
Also had a bug in last commit for the pytyhon api's "axisSingle" attribute, UI index starts at 1 not zero.
2009-04-07 19:21:48 +00:00

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1.3 KiB
C++

/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): snailrose.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef _SCA_JOYSTICKDEFINES_H_
#define _SCA_JOYSTICKDEFINES_H_
#ifdef main
#undef main
#endif
#ifndef _DEBUG
#define echo(x)
#else
#include <iostream>
#define echo(x) std::cout << x << std::endl;
#endif
#define JOYINDEX_MAX 8
#define JOYAXIS_MAX 16
#define JOYAXIS_RIGHT 0
#define JOYAXIS_UP 1
#define JOYAXIS_DOWN 3
#define JOYAXIS_LEFT 2
#endif