forked from bartvdbraak/blender
27654953b1
Added a tail control rig. For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand. Perhaps this can be automated in the future. For anyone using this: keep in mind that you need separate armatures for the tail deformation bones and tail control bones. Otherwise you create a cyclic dependency like so: tail deform bones <- spline object <- tail control bones |
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datafiles | ||
freedesktop | ||
irix-6.2-mips | ||
plugins | ||
scripts | ||
test | ||
text | ||
windows | ||
environment-macosx | ||
environment-mswindows | ||
environment-unix | ||
getversion.py | ||
Makefile | ||
VERSION |