blender/release
Nathan Vegdahl 27654953b1 Rigify:
Added a tail control rig.
For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand.  Perhaps this can be automated in the future.
For anyone using this: keep in mind that you need separate armatures for the tail deformation bones and tail control bones.  Otherwise you create a cyclic dependency like so:
tail deform bones <- spline object <- tail control bones
2010-02-15 16:46:24 +00:00
..
datafiles correct fsf address 2010-02-12 13:34:04 +00:00
freedesktop * blender doesn't need the -w anymore to start in a window 2009-02-28 09:25:42 +00:00
irix-6.2-mips correct fsf address 2010-02-12 13:34:04 +00:00
plugins correct fsf address 2010-02-12 13:34:04 +00:00
scripts Rigify: 2010-02-15 16:46:24 +00:00
test correct fsf address 2010-02-12 13:34:04 +00:00
text Updating the readme.html to match the upcoming Alpha 1 release. 2010-02-15 01:28:15 +00:00
windows correct fsf address 2010-02-12 13:34:04 +00:00
environment-macosx Continue development of bfile system. 2009-10-19 18:44:09 +00:00
environment-mswindows Continue development of bfile system. 2009-10-19 18:44:09 +00:00
environment-unix Continue development of bfile system. 2009-10-19 18:44:09 +00:00
getversion.py correct fsf address 2010-02-12 13:34:04 +00:00
Makefile - removed 2.4x release/scripts 2009-09-28 03:19:52 +00:00
VERSION First of 2.5 alpha0 release commit 2009-11-23 14:51:05 +00:00