blender/release/scripts
Nathan Vegdahl 27654953b1 Rigify:
Added a tail control rig.
For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand.  Perhaps this can be automated in the future.
For anyone using this: keep in mind that you need separate armatures for the tail deformation bones and tail control bones.  Otherwise you create a cyclic dependency like so:
tail deform bones <- spline object <- tail control bones
2010-02-15 16:46:24 +00:00
..
extensions initial support for extensions in the user preferences 2010-02-14 23:33:18 +00:00
io Inline tooltips and descriptions of export/import 2010-02-15 09:53:02 +00:00
modules Rigify: 2010-02-15 16:46:24 +00:00
op bug #21160, misspell in align objects operator 2010-02-15 10:06:27 +00:00
presets Patch #21011: Tweaks to Sky/Atmosphere presets 2010-02-07 22:26:37 +00:00
templates pep8 changes 2010-01-31 14:46:28 +00:00
ui rigify panel, ignore removing a bones type when its not found 2010-02-15 13:30:26 +00:00