forked from bartvdbraak/blender
27654953b1
Added a tail control rig. For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand. Perhaps this can be automated in the future. For anyone using this: keep in mind that you need separate armatures for the tail deformation bones and tail control bones. Otherwise you create a cyclic dependency like so: tail deform bones <- spline object <- tail control bones |
||
---|---|---|
.. | ||
extensions | ||
io | ||
modules | ||
op | ||
presets | ||
templates | ||
ui |