blender/release/scripts/modules
Nathan Vegdahl 27654953b1 Rigify:
Added a tail control rig.
For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand.  Perhaps this can be automated in the future.
For anyone using this: keep in mind that you need separate armatures for the tail deformation bones and tail control bones.  Otherwise you create a cyclic dependency like so:
tail deform bones <- spline object <- tail control bones
2010-02-15 16:46:24 +00:00
..
bpy make it so an error registering/unregestering wont stop loading scripts, just print the error and continue 2010-02-15 12:43:25 +00:00
console autocompete was matching import_foo as import keyword. 2010-02-14 12:23:25 +00:00
rigify Rigify: 2010-02-15 16:46:24 +00:00
bpy_types.py [#21141] boring segfault on F8/"reload scripts", 26878, backtrace 2010-02-15 10:54:51 +00:00
graphviz_export.py correct fsf address 2010-02-12 13:34:04 +00:00
rigify_utils.py correct fsf address 2010-02-12 13:34:04 +00:00
rna_info.py correct fsf address 2010-02-12 13:34:04 +00:00
rna_prop_ui.py correct fsf address 2010-02-12 13:34:04 +00:00