forked from bartvdbraak/blender
bae896691a
* Add alpha pass output, to use set Transparent option in Film panel. * Add Holdout closure (OSL terminology), this is like the Sky option in the internal renderer, objects with this closure show the background / zero alpha. * Add option to use Gaussian instead of Box pixel filter in the UI. * Remove camera response curves for now, they don't really belong here in the pipeline, should be moved to compositor. * Output full float values for rendering now, previously was only byte precision. * Add a patch from Thomas to get a preview passes option, but still disabled because it isn't quite working right yet. * CUDA: don't compile shader graph evaluation inline. * Convert tabs to spaces in python files.
66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "camera.h"
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#include "device.h"
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#include "film.h"
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#include "scene.h"
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CCL_NAMESPACE_BEGIN
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Film::Film()
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{
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exposure = 0.8f;
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need_update = true;
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}
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Film::~Film()
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{
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}
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void Film::device_update(Device *device, DeviceScene *dscene)
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{
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if(!need_update)
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return;
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KernelFilm *kfilm = &dscene->data.film;
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/* update __data */
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kfilm->exposure = exposure;
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need_update = false;
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}
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void Film::device_free(Device *device, DeviceScene *dscene)
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{
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}
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bool Film::modified(const Film& film)
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{
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return !(exposure == film.exposure &&
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pass == film.pass);
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}
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void Film::tag_update(Scene *scene)
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{
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need_update = true;
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}
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CCL_NAMESPACE_END
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