blender/source/gameengine
Campbell Barton c2839bfe76 add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system.
Note: this doesn't work yet for everything with latest stable bullet (2.81), need to look into why and likely apply some patches upstream.
However I managed to link blender by disabling some features, likely it can be made to work without too much trouble.
2013-01-03 00:23:52 +00:00
..
BlenderRoutines add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system. 2013-01-03 00:23:52 +00:00
Converter add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system. 2013-01-03 00:23:52 +00:00
Expressions style cleanup 2012-12-29 01:54:58 +00:00
GameLogic BGE: Fixing a crash that occurred when LibLoading a scene with a 2D Filter Actuator. The actuator was still referencing the old scene. 2012-12-31 21:32:46 +00:00
GamePlayer BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu. 2012-12-25 06:20:50 +00:00
Ketsji add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system. 2013-01-03 00:23:52 +00:00
Network Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
Physics add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system. 2013-01-03 00:23:52 +00:00
Rasterizer BGE: An off-by-one error when setting up the viewport for 2D filters caused a blurring effect when using 2D filters. This is now fixed. 2012-12-29 08:36:41 +00:00
SceneGraph Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
VideoTexture Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00