forked from bartvdbraak/blender
3068ea34e4
This is to prevent situations such as when the camera gets very close to a mesh and causes it to be tessellated into an excessive amount of micropolygons. In REYES this is known as the eye-splits problem. Reviewed By: brecht Differential Revision: https://developer.blender.org/D1922 |
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CMakeLists.txt | ||
subd_dice.cpp | ||
subd_dice.h | ||
subd_mesh.cpp | ||
subd_mesh.h | ||
subd_patch.cpp | ||
subd_patch.h | ||
subd_split.cpp | ||
subd_split.h |