blender/source/gameengine/Physics/Bullet
Campbell Barton e3d3ffe746 fix [#33303] face selection masking for painting does not work with mesh with n-gon
caused by own change to how origindex is used, now if mpoly's CD_ORIGINDEX array is missing its assumes that its the original mpoly array.
2012-11-26 10:15:32 +00:00
..
CcdGraphicController.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
CcdGraphicController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
CcdPhysicsController.cpp fix [#33303] face selection masking for painting does not work with mesh with n-gon 2012-11-26 10:15:32 +00:00
CcdPhysicsController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
CcdPhysicsEnvironment.cpp BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are: 2012-11-04 20:56:02 +00:00
CcdPhysicsEnvironment.h BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are: 2012-11-04 20:56:02 +00:00
CMakeLists.txt code cleanup: remove redundant casts 2012-10-14 08:49:01 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00