blender/source/gameengine/Physics/Bullet
Nathan Letwory ef1b7a5735 ==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
  only, but was only linking issue, so should work on other platforms too).

  NOTE: I noticed some compileflags for GE specific libs that were left out -
  I re-enabled them in the SConscripts, but I'm going to do a test build my-
  self now, so if there are problems with them on win32, I probably already
  know about them :)
2006-02-07 21:24:36 +00:00
..
CcdPhysicsController.cpp fixed copy/paste bug in physicscontroller applyforce, and crashing radar sensor 2006-01-06 09:57:27 +00:00
CcdPhysicsController.h more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker, friction/restitution, more scaling related fixes. 2005-12-31 21:59:56 +00:00
CcdPhysicsEnvironment.cpp more graphics patches from Snailrose, 2006-01-15 11:34:55 +00:00
CcdPhysicsEnvironment.h prepared physics/game engine infrastructure for vehicle support. 2006-01-30 20:33:59 +00:00
Makefile Support for 'Bullet' in the Makefiles. Enable with: 2005-08-18 06:07:02 +00:00
SConscript ==SCons== 2006-02-07 21:24:36 +00:00