forked from bartvdbraak/blender
bd2b1a67a7
Random Walk subsurface scattering did look different with OptiX because transmittance is calculated based on the hit distance, but the OptiX implementation of `scene_intersect_local` would return the distance in world space, while the Cycles BVH version returns it in object space. This fixes the problem by simply skipping the object->world transforms in all the places using the result of `scene_intersect_local` with OptiX. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7232 |
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geom_attribute.h | ||
geom_curve_intersect.h | ||
geom_curve.h | ||
geom_motion_curve.h | ||
geom_motion_triangle_intersect.h | ||
geom_motion_triangle_shader.h | ||
geom_motion_triangle.h | ||
geom_object.h | ||
geom_patch.h | ||
geom_primitive.h | ||
geom_subd_triangle.h | ||
geom_triangle_intersect.h | ||
geom_triangle.h | ||
geom_volume.h | ||
geom.h |