blender/intern/cycles/kernel/geom/geom_motion_triangle.h
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2019-04-17 06:21:24 +02:00

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C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* Motion Triangle Primitive
*
* These are stored as regular triangles, plus extra positions and normals at
* times other than the frame center. Computing the triangle vertex positions
* or normals at a given ray time is a matter of interpolation of the two steps
* between which the ray time lies.
*
* The extra positions and normals are stored as ATTR_STD_MOTION_VERTEX_POSITION
* and ATTR_STD_MOTION_VERTEX_NORMAL mesh attributes.
*/
CCL_NAMESPACE_BEGIN
/* Time interpolation of vertex positions and normals */
ccl_device_inline int find_attribute_motion(KernelGlobals *kg,
int object,
uint id,
AttributeElement *elem)
{
/* todo: find a better (faster) solution for this, maybe store offset per object */
uint attr_offset = object_attribute_map_offset(kg, object);
uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
while (attr_map.x != id) {
attr_offset += ATTR_PRIM_TYPES;
attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
}
*elem = (AttributeElement)attr_map.y;
/* return result */
return (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z;
}
ccl_device_inline void motion_triangle_verts_for_step(KernelGlobals *kg,
uint4 tri_vindex,
int offset,
int numverts,
int numsteps,
int step,
float3 verts[3])
{
if (step == numsteps) {
/* center step: regular vertex location */
verts[0] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
verts[1] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 1));
verts[2] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
}
else {
/* center step not store in this array */
if (step > numsteps)
step--;
offset += step * numverts;
verts[0] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.x));
verts[1] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.y));
verts[2] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.z));
}
}
ccl_device_inline void motion_triangle_normals_for_step(KernelGlobals *kg,
uint4 tri_vindex,
int offset,
int numverts,
int numsteps,
int step,
float3 normals[3])
{
if (step == numsteps) {
/* center step: regular vertex location */
normals[0] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.x));
normals[1] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.y));
normals[2] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.z));
}
else {
/* center step is not stored in this array */
if (step > numsteps)
step--;
offset += step * numverts;
normals[0] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.x));
normals[1] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.y));
normals[2] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.z));
}
}
ccl_device_inline void motion_triangle_vertices(
KernelGlobals *kg, int object, int prim, float time, float3 verts[3])
{
/* get motion info */
int numsteps, numverts;
object_motion_info(kg, object, &numsteps, &numverts, NULL);
/* figure out which steps we need to fetch and their interpolation factor */
int maxstep = numsteps * 2;
int step = min((int)(time * maxstep), maxstep - 1);
float t = time * maxstep - step;
/* find attribute */
AttributeElement elem;
int offset = find_attribute_motion(kg, object, ATTR_STD_MOTION_VERTEX_POSITION, &elem);
kernel_assert(offset != ATTR_STD_NOT_FOUND);
/* fetch vertex coordinates */
float3 next_verts[3];
uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts);
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step + 1, next_verts);
/* interpolate between steps */
verts[0] = (1.0f - t) * verts[0] + t * next_verts[0];
verts[1] = (1.0f - t) * verts[1] + t * next_verts[1];
verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
}
ccl_device_inline float3 motion_triangle_smooth_normal(
KernelGlobals *kg, float3 Ng, int object, int prim, float u, float v, float time)
{
/* get motion info */
int numsteps, numverts;
object_motion_info(kg, object, &numsteps, &numverts, NULL);
/* figure out which steps we need to fetch and their interpolation factor */
int maxstep = numsteps * 2;
int step = min((int)(time * maxstep), maxstep - 1);
float t = time * maxstep - step;
/* find attribute */
AttributeElement elem;
int offset = find_attribute_motion(kg, object, ATTR_STD_MOTION_VERTEX_NORMAL, &elem);
kernel_assert(offset != ATTR_STD_NOT_FOUND);
/* fetch normals */
float3 normals[3], next_normals[3];
uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step, normals);
motion_triangle_normals_for_step(
kg, tri_vindex, offset, numverts, numsteps, step + 1, next_normals);
/* interpolate between steps */
normals[0] = (1.0f - t) * normals[0] + t * next_normals[0];
normals[1] = (1.0f - t) * normals[1] + t * next_normals[1];
normals[2] = (1.0f - t) * normals[2] + t * next_normals[2];
/* interpolate between vertices */
float w = 1.0f - u - v;
float3 N = safe_normalize(u * normals[0] + v * normals[1] + w * normals[2]);
return is_zero(N) ? Ng : N;
}
CCL_NAMESPACE_END