blender/source/gameengine/GamePlayer/ghost
Dalai Felinto 46f25680aa blenderplayer fix for "offset" problem when in fullscreen mode (worked together with Nathan Letwory - jesterKing)
The FullScreen state was never set. Therefore the window boundary was returning the wrong dimensions (it was assuming that it was not fullscreen).

* Note: blender.exe -W has a similar problem. We are working on that ...

Tested in Windows only. If someone can test in Linux and OSX please let me know if it's good there as well. To test it: ./blenderplayer -f myfile.blend
2010-09-14 08:19:42 +00:00
..
CMakeLists.txt remove commented scons lines from cmake files, fixed use of pointer poll function for ID drobdowns (currently unused) 2010-08-03 08:12:55 +00:00
GPG_Application.cpp blenderplayer fix for "offset" problem when in fullscreen mode (worked together with Nathan Letwory - jesterKing) 2010-09-14 08:19:42 +00:00
GPG_Application.h reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :) 2010-05-29 21:31:57 +00:00
GPG_Canvas.cpp BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing 2010-04-23 22:48:26 +00:00
GPG_Canvas.h BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing 2010-04-23 22:48:26 +00:00
GPG_ghost.cpp blenderplayer parsing code (better) fix 2010-09-13 08:30:56 +00:00
GPG_KeyboardDevice.cpp Added F13 - F19 keys for game engine too. 2010-04-20 01:04:00 +00:00
GPG_KeyboardDevice.h correct fsf address 2010-02-12 13:34:04 +00:00
GPG_System.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
GPG_System.h correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00