blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
Dalai Felinto 3a1ee13278 BGE Profile : visual feedback bars and improvements
You can see a screenshot of the funcionality here:
http://wiki.blender.org/index.php/Doc:2.6/manual/Game_Engine/Performance/Display/Framerate_and_Profile

This patch creates a bar-like graph to quickly allow the game dev to see the performance changes.
Also it changes the font to monospace (too allow ' ' padding) and reduced shadow border to
match the blenderplayer one.

Patch finalized and commited at Global Game Jam Vancouver (last one, time to sleep forever now)
2013-01-28 01:26:36 +00:00

123 lines
3.7 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_BlenderRenderTools.h
* \ingroup blroutines
*/
#ifndef __KX_BLENDERRENDERTOOLS_H__
#define __KX_BLENDERRENDERTOOLS_H__
#ifdef _MSC_VER
/* don't show stl-warnings */
# pragma warning (disable:4786)
#endif
#include "RAS_IRenderTools.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
struct KX_ClientObjectInfo;
class KX_RayCast;
/* BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which
* are not part of the (polygon) Rasterizer. Effects like 2D text, 3D (polygon)
* text, lighting.
*
* Most of this code is duplicated in GPC_RenderTools, so this should be
* moved to some common location to avoid duplication. */
class KX_BlenderRenderTools : public RAS_IRenderTools
{
int m_lastlightlayer;
bool m_lastlighting;
void *m_lastauxinfo;
static unsigned int m_numgllights;
public:
KX_BlenderRenderTools();
virtual ~KX_BlenderRenderTools();
void EndFrame(RAS_IRasterizer* rasty);
void BeginFrame(RAS_IRasterizer* rasty);
void EnableOpenGLLights(RAS_IRasterizer *rasty);
void DisableOpenGLLights();
void ProcessLighting(RAS_IRasterizer *rasty, bool uselights, const MT_Transform& viewmat);
void RenderBox2D(int xco,
int yco,
int width,
int height,
float percentage);
void RenderText3D(int fontid,
const char* text,
int size,
int dpi,
float* color,
double* mat,
float aspect);
void RenderText2D(RAS_TEXT_RENDER_MODE mode,
const char* text,
int xco,
int yco,
int width,
int height);
void RenderText(int mode,
class RAS_IPolyMaterial* polymat,
float v1[3],
float v2[3],
float v3[3],
float v4[3],
int glattrib);
void applyTransform(RAS_IRasterizer* rasty, double* oglmatrix, int objectdrawmode);
int applyLights(int objectlayer, const MT_Transform& viewmat);
void PushMatrix();
void PopMatrix();
bool RayHit(KX_ClientObjectInfo* client, class KX_RayCast* result, void * const data);
bool NeedRayCast(KX_ClientObjectInfo*) { return true; }
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
virtual void SetClientObject(RAS_IRasterizer *rasty, void* obj);
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_BlenderRenderTools")
#endif
};
#endif /* __KX_BLENDERRENDERTOOLS_H__ */