forked from bartvdbraak/blender
3a1ee13278
You can see a screenshot of the funcionality here: http://wiki.blender.org/index.php/Doc:2.6/manual/Game_Engine/Performance/Display/Framerate_and_Profile This patch creates a bar-like graph to quickly allow the game dev to see the performance changes. Also it changes the font to monospace (too allow ' ' padding) and reduced shadow border to match the blenderplayer one. Patch finalized and commited at Global Game Jam Vancouver (last one, time to sleep forever now)
123 lines
3.7 KiB
C++
123 lines
3.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file KX_BlenderRenderTools.h
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* \ingroup blroutines
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*/
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#ifndef __KX_BLENDERRENDERTOOLS_H__
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#define __KX_BLENDERRENDERTOOLS_H__
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#ifdef _MSC_VER
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/* don't show stl-warnings */
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# pragma warning (disable:4786)
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#endif
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#include "RAS_IRenderTools.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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struct KX_ClientObjectInfo;
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class KX_RayCast;
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/* BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which
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* are not part of the (polygon) Rasterizer. Effects like 2D text, 3D (polygon)
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* text, lighting.
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*
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* Most of this code is duplicated in GPC_RenderTools, so this should be
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* moved to some common location to avoid duplication. */
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class KX_BlenderRenderTools : public RAS_IRenderTools
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{
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int m_lastlightlayer;
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bool m_lastlighting;
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void *m_lastauxinfo;
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static unsigned int m_numgllights;
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public:
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KX_BlenderRenderTools();
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virtual ~KX_BlenderRenderTools();
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void EndFrame(RAS_IRasterizer* rasty);
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void BeginFrame(RAS_IRasterizer* rasty);
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void EnableOpenGLLights(RAS_IRasterizer *rasty);
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void DisableOpenGLLights();
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void ProcessLighting(RAS_IRasterizer *rasty, bool uselights, const MT_Transform& viewmat);
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void RenderBox2D(int xco,
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int yco,
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int width,
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int height,
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float percentage);
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void RenderText3D(int fontid,
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const char* text,
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int size,
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int dpi,
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float* color,
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double* mat,
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float aspect);
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void RenderText2D(RAS_TEXT_RENDER_MODE mode,
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const char* text,
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int xco,
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int yco,
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int width,
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int height);
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void RenderText(int mode,
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class RAS_IPolyMaterial* polymat,
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float v1[3],
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float v2[3],
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float v3[3],
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float v4[3],
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int glattrib);
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void applyTransform(RAS_IRasterizer* rasty, double* oglmatrix, int objectdrawmode);
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int applyLights(int objectlayer, const MT_Transform& viewmat);
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void PushMatrix();
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void PopMatrix();
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bool RayHit(KX_ClientObjectInfo* client, class KX_RayCast* result, void * const data);
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bool NeedRayCast(KX_ClientObjectInfo*) { return true; }
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virtual void MotionBlur(RAS_IRasterizer* rasterizer);
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virtual void SetClientObject(RAS_IRasterizer *rasty, void* obj);
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_BlenderRenderTools")
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#endif
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};
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#endif /* __KX_BLENDERRENDERTOOLS_H__ */
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