blender/source/gameengine/Network
Campbell Barton e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00
..
LoopBackNetwork include headers in cmake source, added a script to check for consistency, reporting missing headers & C files. 2010-11-29 04:35:56 +00:00
TerraplayNetwork Update address in license block. 2010-08-10 21:22:26 +00:00
CMakeLists.txt include headers in cmake source, added a script to check for consistency, reporting missing headers & C files. 2010-11-29 04:35:56 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
NG_NetworkDeviceInterface.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
NG_NetworkMessage.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
NG_NetworkMessage.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
NG_NetworkObject.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
NG_NetworkObject.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
NG_NetworkScene.cpp - correct some spelling errors. 2010-07-20 10:41:08 +00:00
NG_NetworkScene.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
SConscript rename libs internal libs for CMake + SCons (used in MSVC project files) 2010-11-18 11:42:05 +00:00