blender/intern/cycles/kernel
2012-11-19 15:50:28 +00:00
..
closure Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works like 2012-11-06 19:59:07 +00:00
osl Windows / OSL: 2012-11-18 15:02:09 +00:00
shaders Scons: better fix for OSL compiler path, so it also works on OS X. 2012-11-19 15:50:28 +00:00
svm Cycles: add strength input for normal map node. 2012-11-08 16:35:20 +00:00
CMakeLists.txt Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works like 2012-11-06 19:59:07 +00:00
kernel_accumulate.h Cycles OSL: windows build fixes. 2012-11-14 17:18:47 +00:00
kernel_attribute.h Cycles: add Tangent input for Anisotropic BSDF. 2012-10-17 12:17:17 +00:00
kernel_bvh.h Cycles: disable motion blur for CUDA entirely now, also goes wrong on other 2012-10-20 15:09:27 +00:00
kernel_camera.h Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur 2012-10-17 22:48:29 +00:00
kernel_compat_cpu.h Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
kernel_compat_cuda.h Cycles / CUDA: 2012-05-28 23:51:06 +00:00
kernel_compat_opencl.h Cycles: remove a few usages of double, to fix opencl warnings. 2012-04-30 10:03:13 +00:00
kernel_differential.h code cleanup: spelling 2012-07-16 23:23:33 +00:00
kernel_displace.h Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur 2012-10-17 22:48:29 +00:00
kernel_emission.h More fixes related to #32900, motion blur with cuda sm 2.0 still disabled. 2012-10-18 12:45:27 +00:00
kernel_film.h Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich. 2012-01-26 15:37:33 +00:00
kernel_globals.h Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
kernel_light.h Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur 2012-10-17 22:48:29 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_montecarlo.h Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map. 2012-10-10 13:02:20 +00:00
kernel_object.h Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to 2012-11-04 22:31:32 +00:00
kernel_optimized.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
kernel_passes.h Fix #32072: cycles shadow pass gave different results with/without emitting 2012-09-28 13:41:34 +00:00
kernel_path.h Fix #33188: AO pass wrong after recent change. 2012-11-15 21:32:05 +00:00
kernel_projection.h Fisheye Equidistant Lens algorith bugfix 2012-11-09 09:11:24 +00:00
kernel_random.h code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting). 2012-06-09 17:45:22 +00:00
kernel_shader.h Image thread safe improvements 2012-11-15 15:59:58 +00:00
kernel_textures.h Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
kernel_triangle.h Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
kernel_types.h Cycles: 4 new nodes. 2012-11-06 19:59:02 +00:00
kernel.cl Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.cpp Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
kernel.cu Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
SConscript Cycles / CUDA: 2012-05-28 19:49:26 +00:00