blender/source/gameengine/Converter
Campbell Barton 51c32ac199 Revert "Fix T37920: BGE LibLoad failed for meshes with no materials"
This reverts commit 6a473305af22468abfc4c4f8f3002dc0a97fffd7.

Caused T38296, need to investigate this further but for now
better not leave blender in unstable state.
2014-01-23 00:50:01 +11:00
..
BL_ActionActuator.cpp BGE: The Action Actuator can now make use of additive blending. 2013-08-14 23:32:00 +00:00
BL_ActionActuator.h BGE: The Action Actuator can now make use of additive blending. 2013-08-14 23:32:00 +00:00
BL_ArmatureActuator.cpp
BL_ArmatureActuator.h
BL_ArmatureChannel.cpp BLI_math rename functions: 2013-05-26 18:36:25 +00:00
BL_ArmatureChannel.h
BL_ArmatureConstraint.cpp fix #T37892 BL_ArmatureConstraint.active returns wrong value 2014-01-14 13:22:41 -02:00
BL_ArmatureConstraint.h
BL_ArmatureObject.cpp Fix T37289: ID User decrement error for Shapes on Bones when playing in BGE 2013-11-18 17:19:15 +06:00
BL_ArmatureObject.h BGE: Finally adding support for additive layer blending. 2013-08-14 23:31:49 +00:00
BL_BlenderDataConversion.cpp correction to last commit 2013-12-26 08:37:28 +11:00
BL_BlenderDataConversion.h BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing. 2013-11-04 19:21:07 +00:00
BL_DeformableGameObject.cpp
BL_DeformableGameObject.h
BL_MeshDeformer.cpp
BL_MeshDeformer.h
BL_ModifierDeformer.cpp BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. 2013-11-04 19:22:47 +00:00
BL_ModifierDeformer.h
BL_ShapeActionActuator.cpp code cleanup: 2013-03-25 02:41:30 +00:00
BL_ShapeActionActuator.h
BL_ShapeDeformer.cpp Python/Depsgraph: bpy.data.*.is_updated now detects add/remove of any datablock. 2014-01-15 16:47:53 +01:00
BL_ShapeDeformer.h BGE: Cleaning up BL_ShapeDeformer's use of Blender's Key. This also fixes a bug with replicas (added objects) crashing when using shape keys. 2013-04-14 18:54:06 +00:00
BL_SkinDeformer.cpp
BL_SkinDeformer.h
BlenderWorldInfo.cpp Style cleanup: BGE 2013-12-24 05:44:54 +11:00
BlenderWorldInfo.h Style cleanup: BGE 2013-12-24 05:44:54 +11:00
CMakeLists.txt Remove duplicate cmake enries in game engine and compositor 2013-10-25 11:00:16 +00:00
KX_BlenderScalarInterpolator.cpp
KX_BlenderScalarInterpolator.h
KX_BlenderSceneConverter.cpp Revert "Fix T37920: BGE LibLoad failed for meshes with no materials" 2014-01-23 00:50:01 +11:00
KX_BlenderSceneConverter.h BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing. 2013-11-04 19:21:07 +00:00
KX_ConvertActuators.cpp Cleanup: Internal degrees removal. 2013-12-03 20:35:45 +01:00
KX_ConvertActuators.h BGE: Removing an unused rendertools argument from BL_ConvertActuators(). 2013-09-05 04:19:05 +00:00
KX_ConvertControllers.cpp
KX_ConvertControllers.h
KX_ConvertProperties.cpp BGE: Committing patch #32422 "Debug properties for added objects" by HG1. 2013-07-09 20:06:36 +00:00
KX_ConvertProperties.h
KX_ConvertSensors.cpp Cleanup: Internal degrees removal. 2013-12-03 20:35:45 +01:00
KX_ConvertSensors.h
KX_LibLoadStatus.cpp
KX_LibLoadStatus.h
KX_SoftBodyDeformer.cpp BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. 2013-11-04 19:22:47 +00:00
KX_SoftBodyDeformer.h
SConscript split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00