..
BL_ActionActuator.cpp
BGE: The Action Actuator can now make use of additive blending.
2013-08-14 23:32:00 +00:00
BL_ActionActuator.h
BGE: The Action Actuator can now make use of additive blending.
2013-08-14 23:32:00 +00:00
BL_ArmatureActuator.cpp
BL_ArmatureActuator.h
BL_ArmatureChannel.cpp
BLI_math rename functions:
2013-05-26 18:36:25 +00:00
BL_ArmatureChannel.h
BL_ArmatureConstraint.cpp
fix #T37892 BL_ArmatureConstraint.active returns wrong value
2014-01-14 13:22:41 -02:00
BL_ArmatureConstraint.h
BL_ArmatureObject.cpp
Fix T37289: ID User decrement error for Shapes on Bones when playing in BGE
2013-11-18 17:19:15 +06:00
BL_ArmatureObject.h
BGE: Finally adding support for additive layer blending.
2013-08-14 23:31:49 +00:00
BL_BlenderDataConversion.cpp
correction to last commit
2013-12-26 08:37:28 +11:00
BL_BlenderDataConversion.h
BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
2013-11-04 19:21:07 +00:00
BL_DeformableGameObject.cpp
BL_DeformableGameObject.h
BL_MeshDeformer.cpp
BL_MeshDeformer.h
BL_ModifierDeformer.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
BL_ModifierDeformer.h
BL_ShapeActionActuator.cpp
code cleanup:
2013-03-25 02:41:30 +00:00
BL_ShapeActionActuator.h
BL_ShapeDeformer.cpp
Python/Depsgraph: bpy.data.*.is_updated now detects add/remove of any datablock.
2014-01-15 16:47:53 +01:00
BL_ShapeDeformer.h
BGE: Cleaning up BL_ShapeDeformer's use of Blender's Key. This also fixes a bug with replicas (added objects) crashing when using shape keys.
2013-04-14 18:54:06 +00:00
BL_SkinDeformer.cpp
BL_SkinDeformer.h
BlenderWorldInfo.cpp
Style cleanup: BGE
2013-12-24 05:44:54 +11:00
BlenderWorldInfo.h
Style cleanup: BGE
2013-12-24 05:44:54 +11:00
CMakeLists.txt
Remove duplicate cmake enries in game engine and compositor
2013-10-25 11:00:16 +00:00
KX_BlenderScalarInterpolator.cpp
KX_BlenderScalarInterpolator.h
KX_BlenderSceneConverter.cpp
Revert "Fix T37920: BGE LibLoad failed for meshes with no materials"
2014-01-23 00:50:01 +11:00
KX_BlenderSceneConverter.h
BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
2013-11-04 19:21:07 +00:00
KX_ConvertActuators.cpp
Cleanup: Internal degrees removal.
2013-12-03 20:35:45 +01:00
KX_ConvertActuators.h
BGE: Removing an unused rendertools argument from BL_ConvertActuators().
2013-09-05 04:19:05 +00:00
KX_ConvertControllers.cpp
KX_ConvertControllers.h
KX_ConvertProperties.cpp
BGE: Committing patch #32422 "Debug properties for added objects" by HG1.
2013-07-09 20:06:36 +00:00
KX_ConvertProperties.h
KX_ConvertSensors.cpp
Cleanup: Internal degrees removal.
2013-12-03 20:35:45 +01:00
KX_ConvertSensors.h
KX_LibLoadStatus.cpp
KX_LibLoadStatus.h
KX_SoftBodyDeformer.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_SoftBodyDeformer.h
SConscript
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00