blender/release/scripts
Daniel Stokes e9e08a1d12 Game Engine: Level of detail support and tools
Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.

Reviewed By: moguri, nexyon, brecht

Differential Revision: http://developer.blender.org/D109
2013-12-17 17:03:27 -08:00
..
addons@c50944e808 Missed one usage of use_hidden_preview. 2013-12-09 22:16:05 +01:00
addons_contrib@31545d25c9 Missed one usage of use_hidden_preview. 2013-12-09 22:16:05 +01:00
freestyle/style_modules Removed unused Freestyle env_map images. 2013-12-06 08:20:34 +09:00
modules More slangs and other spellchecking exceptions... 2013-12-16 21:26:48 +01:00
presets add new UV editor edge theme colors to preset themes 2013-12-10 00:00:32 +02:00
startup Game Engine: Level of detail support and tools 2013-12-17 17:03:27 -08:00
templates_osl Cycles / OSL Templates: Add Simplex and Gabor noise templates and remove ones which are available as regular nodes. 2013-12-06 18:48:17 +01:00
templates_py Add ctrl-click rename to most lists in Blender UI and templates/examples. 2013-11-23 20:54:32 +01:00