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Sergej Reich e9ef8d6eff rigidbody: Avoid always making passive objects kinematic
It's only needed when they're being transformed.
Also deactivate passive objects after transformation so they don't keep
acitvating deactivated objects.

Fixes issues with using "start deactivated".
2013-02-04 23:50:38 +00:00
build_files Fix scons building under unix. Now we should really have only *one* '/usr/lib' lib search path, in last position! Previously we could have a bunch of those, even in first position, which would e.g. prevent linking against a custom boost in /opt/lib/boost if you had a system boost installed... 2013-01-31 12:24:12 +00:00
doc BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
extern add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system. 2013-01-03 00:23:52 +00:00
intern Cycles UI Code: 2013-02-04 18:50:09 +00:00
release Cycles preview scene: made render layer name match name used for BI preview 2013-02-04 11:06:47 +00:00
source rigidbody: Avoid always making passive objects kinematic 2013-02-04 23:50:38 +00:00
CMakeLists.txt expose WITH_BOOST as a cmake option, this just disables boost deps since it was becoming annoying to remember all of them. 2013-01-31 23:25:06 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct Scons: 2013-01-28 17:49:15 +00:00