forked from bartvdbraak/blender
e9ef8d6eff
It's only needed when they're being transformed. Also deactivate passive objects after transformation so they don't keep acitvating deactivated objects. Fixes issues with using "start deactivated". |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |