blender/source/gameengine/GamePlayer/ghost/SConscript
Nathan Letwory ef1b7a5735 ==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
  only, but was only linking issue, so should work on other platforms too).

  NOTE: I noticed some compileflags for GE specific libs that were left out -
  I re-enabled them in the SConscripts, but I'm going to do a test build my-
  self now, so if there are problems with them on win32, I probably already
  know about them :)
2006-02-07 21:24:36 +00:00

50 lines
1.6 KiB
Python

#!/usr/bin/python
import sys
Import ('env')
source_files = ['GPG_Application.cpp',
'GPG_Canvas.cpp',
'GPG_ghost.cpp',
'GPG_KeyboardDevice.cpp',
'GPG_System.cpp']
incs = ['.',
'#intern/string',
'#intern/ghost',
'#intern/guardedalloc',
'#intern/bmfont',
'#intern/moto/include',
'#intern/SoundSystem',
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
'#source/kernel/gen_system',
'#source/kernel/gen_messaging',
'#source/gameengine/Converter',
'#source/blender/imbuf',
'#source/gameengine/Ketsji',
'#source/blender/blenlib',
'#source/blender/blenkernel',
'#source/blender/readblenfile',
'#source/blender',
'#source/blender/include',
'#source/blender/makesdna',
'#source/gameengine/Rasterizer',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
'#source/gameengine/SceneGraph',
'#source/gameengine/Physics/common',
'#source/gameengine/Physics/Sumo',
'#source/gameengine/Physics/Sumo/Fuzzics/include',
'#source/gameengine/Network/LoopBackNetwork',
'#source/gameengine/GamePlayer/common',
'#source/blender/misc',
'#source/blender/blenloader']
incs += Split(env['BF_PYTHON_INC'])
incs += Split(env['BF_SOLID_INC'])
cflags = []
if sys.platform=='win32':
cflags = ['/GR']
env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=0, compileflags=cflags)