forked from bartvdbraak/blender
a75f11d036
Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size, which makes them behave consistently now. There're still issues to be resolved still: - Lattice is not scaled to grid cell size yet, it uses slightly different add function which makes scaling a bit tricky and hacky. Would prefer to do a bit bigger refactor here, so it's a TODO for now. - Cameras, speakers and other helpers are not scaling. They don't have data on which scale could be applied and perhaps it should be some kind of draw scale. Also would consider it's a TODO for now. |
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.. | ||
__init__.py | ||
anim_utils.py | ||
image_utils.py | ||
io_utils.py | ||
keyconfig_utils.py | ||
mesh_utils.py | ||
object_utils.py | ||
view3d_utils.py |