blender/source/gameengine/Physics/Bullet
Campbell Barton efb7dd86ff Fix for own recent reference count error.
- The armature weakref list was  being incref'd twice then decrefed twice (incref and decref were used incorrectly), now only once. My 'fix' broke this.
- In bpy_pydriver_create_dict the 2 refs added from running PyDict_SetItemString twice were undone when clearing the dictionary (added comment)
- changed Py_XDECREF to Py_DECREF int BPY_pyconstraint_update and BPY_pyconstraint_target, Py_XDECREF checs for NULL value which would have crashed blender before it got to Py_XDECREF anyway.
- after every error is reported (PyErr_Print), remove sys.last_traceback and clear the error, I found this fixed certain crashes (usually when starting the game engine or exiting blender), so best do this all the time.

- header_text.c, CcdPhysicsEnvironment.cpp, KX_CameraActuator.cpp - remove some warnings.
2009-04-15 04:34:27 +00:00
..
CcdGraphicController.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
CcdGraphicController.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
CcdPhysicsController.cpp BGE Physics 2009-04-14 12:34:39 +00:00
CcdPhysicsController.h BGE Physics 2009-04-14 12:34:39 +00:00
CcdPhysicsEnvironment.cpp Fix for own recent reference count error. 2009-04-15 04:34:27 +00:00
CcdPhysicsEnvironment.h BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
CMakeLists.txt BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
Makefile BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
SConscript BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00