forked from bartvdbraak/blender
Brecht Van Lommel
eff3bd4e98
The same can be achieved by flipping normals on the mesh, but it can be convenient to do this in the shader. |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
scons@2d6ebcb239 | ||
source | ||
.arcconfig | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |