forked from bartvdbraak/blender
Brecht Van Lommel
eff3bd4e98
The same can be achieved by flipping normals on the mesh, but it can be convenient to do this in the shader. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |