forked from bartvdbraak/blender
7c0a0bae79
Also some simple OSL optimization, passing thread data pointer directly instead of via thread local storage, and creating ustrings for attribute lookup. |
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background.cpp | ||
bsdf_phong_ramp.cpp | ||
CMakeLists.txt | ||
emissive.cpp | ||
osl_closures.cpp | ||
osl_closures.h | ||
osl_globals.h | ||
osl_services.cpp | ||
osl_services.h | ||
osl_shader.cpp | ||
osl_shader.h | ||
SConscript |