blender/source/gameengine/Expressions/StringValue.h

62 lines
1.7 KiB
C++

/*
* StringValue.h: interface for the CStringValue class.
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
/** \file StringValue.h
* \ingroup expressions
*/
#ifndef __STRINGVALUE_H__
#define __STRINGVALUE_H__
#include "Value.h"
class CStringValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL(CStringValue,CValue)
public:
/// Construction / destruction
CStringValue();
CStringValue (const char *txt, const char *name , AllocationTYPE alloctype = CValue::HEAPVALUE);
virtual ~CStringValue() {}
/// CValue implementation
virtual bool IsEqual(const STR_String & other);
virtual const STR_String & GetText();
virtual double GetNumber();
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
virtual void SetValue(CValue* newval) { m_strString = newval->GetText(); SetModified(true); }
virtual CValue* GetReplica();
#ifdef WITH_PYTHON
virtual PyObject* ConvertValueToPython() {
return PyUnicode_From_STR_String(m_strString);
}
#endif // WITH_PYTHON
private:
// data member
STR_String m_strString;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:CStringValue")
#endif
};
#endif