blender/source/gameengine/GameLogic/SCA_ExpressionController.h

68 lines
1.9 KiB
C++

/*
* KX_EXPRESSIONController.h
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file SCA_ExpressionController.h
* \ingroup gamelogic
*/
#ifndef __SCA_EXPRESSIONCONTROLLER_H__
#define __SCA_EXPRESSIONCONTROLLER_H__
#include "SCA_IController.h"
class SCA_ExpressionController : public SCA_IController
{
// Py_Header
STR_String m_exprText;
CExpression* m_exprCache;
public:
SCA_ExpressionController(SCA_IObject* gameobj,
const STR_String& exprtext);
virtual ~SCA_ExpressionController();
virtual CValue* GetReplica();
virtual void Trigger(SCA_LogicManager* logicmgr);
virtual CValue* FindIdentifier(const STR_String& identifiername);
/**
* used to release the expression cache
* so that self references are removed before the controller itself is released
*/
virtual void Delete();
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_ExpressionController")
#endif
};
#endif //__SCA_EXPRESSIONCONTROLLER_H__