blender/intern/cycles/kernel/svm
Brecht Van Lommel f0a9b66469 Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map.
It's using the Ward BSDF currently, which has some energy loss so might be a bit
dark. More/better BSDF options can be implemented later.

Patch by Mike Farnsworth, some modifications by me. Currently it's not possible yet
to set a custom tangent, that will follow as part of per-bsdf normals patch.
2012-10-10 13:02:20 +00:00
..
bsdf_ashikhmin_velvet.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
bsdf_diffuse.h style cleanup 2012-09-20 12:29:28 +00:00
bsdf_microfacet.h style cleanup 2012-09-20 12:29:28 +00:00
bsdf_oren_nayar.h Cycles: 2012-02-23 09:11:17 +00:00
bsdf_reflection.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
bsdf_refraction.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
bsdf_transparent.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
bsdf_ward.h Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map. 2012-10-10 13:02:20 +00:00
bsdf_westin.h style cleanup 2012-09-20 12:29:28 +00:00
bsdf.h style cleanup 2012-09-20 12:29:28 +00:00
emissive.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
svm_attribute.h Cycles: OpenCL image texture support, fix an attribute node issue and refactor 2012-05-13 12:32:44 +00:00
svm_brick.h Cycles / OSL: 2012-09-04 22:33:11 +00:00
svm_brightness.h Fix #30004: cycles brightness/contrast node issues. The formula used did not work 2012-02-08 17:09:30 +00:00
svm_bsdf.h Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it 2011-11-14 17:31:47 +00:00
svm_camera.h Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead. 2012-04-16 08:35:21 +00:00
svm_checker.h Cycles: small tweak to checker texture, scale rather than add with epsilon, 2012-01-09 16:57:26 +00:00
svm_closure.h Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map. 2012-10-10 13:02:20 +00:00
svm_convert.h Cycles: 2011-08-28 13:55:59 +00:00
svm_displace.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_fresnel.h Cycles: procedural texture nodes reorganization. This will break existing files 2011-11-06 21:05:58 +00:00
svm_gamma.h Cycles: remove a few usages of double, to fix opencl warnings. 2012-04-30 10:03:13 +00:00
svm_geometry.h Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map. 2012-10-10 13:02:20 +00:00
svm_gradient.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
svm_hsv.h style cleanup 2012-09-20 12:29:28 +00:00
svm_image.h Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
svm_invert.h Invert Color Cycles Node 2011-12-03 23:05:35 +00:00
svm_light_path.h Cycles: add light falloff node, with quadratic/linear/constant falloff and a 2012-05-07 20:24:38 +00:00
svm_magic.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
svm_mapping.h Cycles: add light falloff node, with quadratic/linear/constant falloff and a 2012-05-07 20:24:38 +00:00
svm_math.h Cycles bugfix: [32431] Cycles Math Node : Clamp does not work 2012-08-29 17:30:14 +00:00
svm_mix.h clamp for Mix node 2012-08-30 06:31:02 +00:00
svm_musgrave.h code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting). 2012-06-09 17:45:22 +00:00
svm_noise.h style cleanup 2012-09-20 12:29:28 +00:00
svm_noisetex.h Cycles / OSL: 2012-06-02 21:34:25 +00:00
svm_normal.h Fix #29715: cycles and glsl normal node not working correct. 2011-12-28 19:42:22 +00:00
svm_ramp.h Cycles: fix for ColorRamp node alpha output. 2012-03-26 13:21:43 +00:00
svm_sepcomb_rgb.h cycles separateRGB: fix for cuda kernel building. 2011-12-02 07:13:48 +00:00
svm_sky.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_tex_coord.h Cycles: add "From Dupli" option for texture coordinate node. This gets the 2012-10-04 21:40:39 +00:00
svm_texture.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
svm_types.h Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map. 2012-10-10 13:02:20 +00:00
svm_value.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_voronoi.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
svm_wave.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
svm.h Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map. 2012-10-10 13:02:20 +00:00
volume.h style cleanup: block comments 2012-06-09 17:22:52 +00:00