..
bsdf_ashikhmin_velvet.h
style cleanup: block comments
2012-06-09 17:22:52 +00:00
bsdf_diffuse.h
style cleanup
2012-09-20 12:29:28 +00:00
bsdf_microfacet.h
style cleanup
2012-09-20 12:29:28 +00:00
bsdf_oren_nayar.h
Cycles:
2012-02-23 09:11:17 +00:00
bsdf_reflection.h
style cleanup: block comments
2012-06-09 17:22:52 +00:00
bsdf_refraction.h
style cleanup: block comments
2012-06-09 17:22:52 +00:00
bsdf_transparent.h
style cleanup: block comments
2012-06-09 17:22:52 +00:00
bsdf_ward.h
Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map.
2012-10-10 13:02:20 +00:00
bsdf_westin.h
style cleanup
2012-09-20 12:29:28 +00:00
bsdf.h
style cleanup
2012-09-20 12:29:28 +00:00
emissive.h
style cleanup: block comments
2012-06-09 17:22:52 +00:00
svm_attribute.h
Cycles: OpenCL image texture support, fix an attribute node issue and refactor
2012-05-13 12:32:44 +00:00
svm_brick.h
Cycles / OSL:
2012-09-04 22:33:11 +00:00
svm_brightness.h
Fix #30004 : cycles brightness/contrast node issues. The formula used did not work
2012-02-08 17:09:30 +00:00
svm_bsdf.h
Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it
2011-11-14 17:31:47 +00:00
svm_camera.h
Fix #30966 : cycles nan mesh vertices got set to (0, 0, 0), now remove them instead.
2012-04-16 08:35:21 +00:00
svm_checker.h
Cycles: small tweak to checker texture, scale rather than add with epsilon,
2012-01-09 16:57:26 +00:00
svm_closure.h
Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map.
2012-10-10 13:02:20 +00:00
svm_convert.h
Cycles:
2011-08-28 13:55:59 +00:00
svm_displace.h
Cycles: some steps to getting OpenCL backend to compile.
2011-05-20 12:26:01 +00:00
svm_fresnel.h
Cycles: procedural texture nodes reorganization. This will break existing files
2011-11-06 21:05:58 +00:00
svm_gamma.h
Cycles: remove a few usages of double, to fix opencl warnings.
2012-04-30 10:03:13 +00:00
svm_geometry.h
Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map.
2012-10-10 13:02:20 +00:00
svm_gradient.h
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
svm_hsv.h
style cleanup
2012-09-20 12:29:28 +00:00
svm_image.h
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
svm_invert.h
Invert Color Cycles Node
2011-12-03 23:05:35 +00:00
svm_light_path.h
Cycles: add light falloff node, with quadratic/linear/constant falloff and a
2012-05-07 20:24:38 +00:00
svm_magic.h
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
svm_mapping.h
Cycles: add light falloff node, with quadratic/linear/constant falloff and a
2012-05-07 20:24:38 +00:00
svm_math.h
Cycles bugfix: [32431] Cycles Math Node : Clamp does not work
2012-08-29 17:30:14 +00:00
svm_mix.h
clamp for Mix node
2012-08-30 06:31:02 +00:00
svm_musgrave.h
code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting).
2012-06-09 17:45:22 +00:00
svm_noise.h
style cleanup
2012-09-20 12:29:28 +00:00
svm_noisetex.h
Cycles / OSL:
2012-06-02 21:34:25 +00:00
svm_normal.h
Fix #29715 : cycles and glsl normal node not working correct.
2011-12-28 19:42:22 +00:00
svm_ramp.h
Cycles: fix for ColorRamp node alpha output.
2012-03-26 13:21:43 +00:00
svm_sepcomb_rgb.h
cycles separateRGB: fix for cuda kernel building.
2011-12-02 07:13:48 +00:00
svm_sky.h
Cycles: some steps to getting OpenCL backend to compile.
2011-05-20 12:26:01 +00:00
svm_tex_coord.h
Cycles: add "From Dupli" option for texture coordinate node. This gets the
2012-10-04 21:40:39 +00:00
svm_texture.h
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
svm_types.h
Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map.
2012-10-10 13:02:20 +00:00
svm_value.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
svm_voronoi.h
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
svm_wave.h
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
svm.h
Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map.
2012-10-10 13:02:20 +00:00
volume.h
style cleanup: block comments
2012-06-09 17:22:52 +00:00