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BL_ActionActuator.cpp
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BGE: Dynamically-allocated action layers
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2014-05-07 20:32:50 -07:00 |
BL_ActionActuator.h
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
BL_ArmatureActuator.cpp
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
BL_ArmatureActuator.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ArmatureChannel.cpp
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BLI_math rename functions:
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2013-05-26 18:36:25 +00:00 |
BL_ArmatureChannel.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ArmatureConstraint.cpp
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fix #T37892 BL_ArmatureConstraint.active returns wrong value
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2014-01-14 13:22:41 -02:00 |
BL_ArmatureConstraint.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ArmatureObject.cpp
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Cleanup: indentation
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2014-10-02 10:33:15 +02:00 |
BL_ArmatureObject.h
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
BL_BlenderDataConversion.cpp
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Defines: replace ELEM3-16 with ELEM(...), that can take varargs
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2014-07-20 01:33:40 +10:00 |
BL_BlenderDataConversion.h
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BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
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2013-11-04 19:21:07 +00:00 |
BL_DeformableGameObject.cpp
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style cleanup
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2013-03-18 11:44:56 +00:00 |
BL_DeformableGameObject.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_MeshDeformer.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
BL_MeshDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ModifierDeformer.cpp
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BGE: Allow skinned meshes with modifiers to do skinning updates in parallel.
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2014-04-09 17:04:17 -07:00 |
BL_ModifierDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ShapeActionActuator.cpp
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code cleanup:
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2013-03-25 02:41:30 +00:00 |
BL_ShapeActionActuator.h
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Cleanup
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2014-08-17 12:18:40 +10:00 |
BL_ShapeDeformer.cpp
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Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE.
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2014-05-09 16:05:23 -07:00 |
BL_ShapeDeformer.h
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
BL_SkinDeformer.cpp
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BGE: Fixing shape key animations on meshes with no armature.
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2014-05-09 16:03:54 -07:00 |
BL_SkinDeformer.h
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BGE: Fixing shape key animations on meshes with no armature.
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2014-05-09 16:03:54 -07:00 |
BlenderWorldInfo.cpp
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Fix T38051: Even if Color Management is disabled, it is still applied to the background
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2014-03-21 14:06:44 +06:00 |
BlenderWorldInfo.h
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Style cleanup: BGE
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2013-12-24 05:44:54 +11:00 |
CMakeLists.txt
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Remove duplicate cmake enries in game engine and compositor
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2013-10-25 11:00:16 +00:00 |
KX_BlenderScalarInterpolator.cpp
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code cleanup: remove redundant casts
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2012-10-14 08:49:01 +00:00 |
KX_BlenderScalarInterpolator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_BlenderSceneConverter.cpp
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BGE LibNew: Only warn about meshes with users in debug builds.
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2014-05-20 15:04:25 -07:00 |
KX_BlenderSceneConverter.h
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BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
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2013-11-04 19:21:07 +00:00 |
KX_ConvertActuators.cpp
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BGE: TrackTo actuator: increasing up & track axis options
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2014-07-14 18:30:27 -07:00 |
KX_ConvertActuators.h
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BGE: Removing an unused rendertools argument from BL_ConvertActuators().
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2013-09-05 04:19:05 +00:00 |
KX_ConvertControllers.cpp
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BGE: Fixing memory leaks when deactivating Sensors, Controllers, or actuators.
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2014-04-19 14:51:29 -07:00 |
KX_ConvertControllers.h
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Fix T39445: Async LibLoad Crash
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2014-04-16 01:15:40 -07:00 |
KX_ConvertProperties.cpp
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BGE: Committing patch #32422 "Debug properties for added objects" by HG1.
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2013-07-09 20:06:36 +00:00 |
KX_ConvertProperties.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConvertSensors.cpp
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BGE: Add property/material detection and X-Ray for mouse over any sensor
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2014-07-17 23:00:30 -07:00 |
KX_ConvertSensors.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_LibLoadStatus.cpp
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Fix for building without python.
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2013-02-22 15:54:10 +00:00 |
KX_LibLoadStatus.h
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BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs:
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2012-12-22 05:38:32 +00:00 |
KX_SoftBodyDeformer.cpp
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BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
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2014-04-23 19:39:57 -07:00 |
KX_SoftBodyDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
SConscript
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split bge includes for scons onto their own lines (for easier merging)
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2013-05-29 21:56:55 +00:00 |