blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Daniel Stokes 494687908c BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a on some ATI cards?
Disabling display lists for legacy ATI cards since they don't support display lists well.

Also removing an unused variable from the display list rasterizer.
2013-09-11 23:24:45 +00:00
..
CMakeLists.txt clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
RAS_GLExtensionManager.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
RAS_GLExtensionManager.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
RAS_IStorage.h BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
RAS_ListRasterizer.cpp BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a on some ATI cards? 2013-09-11 23:24:45 +00:00
RAS_ListRasterizer.h BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a on some ATI cards? 2013-09-11 23:24:45 +00:00
RAS_OpenGLRasterizer.cpp Fixing a problem with variance shadow maps blurring out on transparent receivers in the Game Engine reported by Sam Cameron on the IRC. 2013-09-05 22:05:52 +00:00
RAS_OpenGLRasterizer.h correct typos in comments. 2013-06-25 22:58:23 +00:00
RAS_StorageIM.cpp BGE: Making sure m_drawingmode is initialized in the various RAS_Storage constructors. 2013-08-03 05:02:03 +00:00
RAS_StorageIM.h Fix #34483: game engine multi UV glsl materials not working correct after changes 2013-03-01 20:45:42 +00:00
RAS_StorageVA.cpp BGE: Making sure m_drawingmode is initialized in the various RAS_Storage constructors. 2013-08-03 05:02:03 +00:00
RAS_StorageVA.h Fix #34483: game engine multi UV glsl materials not working correct after changes 2013-03-01 20:45:42 +00:00
RAS_StorageVBO.cpp BGE: Making sure m_drawingmode is initialized in the various RAS_Storage constructors. 2013-08-03 05:02:03 +00:00
RAS_StorageVBO.h Fix #34483: game engine multi UV glsl materials not working correct after changes 2013-03-01 20:45:42 +00:00
SConscript split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00