forked from bartvdbraak/blender
c629128773
- Mesh objects split by material- many 3ds objects used more then 16 per mesh. and when a face looses its image texture its tedious to set again. - Removed a lot of unneeded variable creation. |
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beos-4.5-i386 | ||
beos-5.0-i386 | ||
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irix-6.2-mips | ||
plugins | ||
scripts | ||
text | ||
windows | ||
Makefile | ||
VERSION |