forked from bartvdbraak/blender
2fa4a48bce
If a mesh doesn't have a material we don't initialize the mSavedData in KX_BlenderMaterial to avoid crash. |
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BlenderRoutines | ||
Converter | ||
Expressions | ||
GameLogic | ||
GamePlayer | ||
Ketsji | ||
Network | ||
Physics | ||
Rasterizer | ||
SceneGraph | ||
VideoTexture | ||
CMakeLists.txt | ||
SConscript |