forked from bartvdbraak/blender
1d8c798188
Most of the changes are related to adding support for motion data throughout the code. There's some code for actual camera/object motion blur raytracing but it's unfinished (it badly slows down the raytracing kernel even when the option is turned off), so that code it disabled still. Motion vector export from Blender tries to avoid computing derived meshes when the mesh does not have a deforming modifier, and it also won't store motion vectors for every vertex if only the object or camera is moving.
356 lines
7.4 KiB
C++
356 lines
7.4 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "mesh.h"
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#include "attribute.h"
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#include "util_debug.h"
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#include "util_foreach.h"
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CCL_NAMESPACE_BEGIN
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/* Attribute */
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void Attribute::set(ustring name_, TypeDesc type_, Element element_)
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{
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name = name_;
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type = type_;
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element = element_;
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std = ATTR_STD_NONE;
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/* string and matrix not supported! */
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assert(type == TypeDesc::TypeFloat || type == TypeDesc::TypeColor ||
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type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
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type == TypeDesc::TypeNormal);
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}
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void Attribute::reserve(int numverts, int numtris)
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{
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buffer.resize(buffer_size(numverts, numtris), 0);
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}
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size_t Attribute::data_sizeof()
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{
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if(type == TypeDesc::TypeFloat)
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return sizeof(float);
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else
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return sizeof(float3);
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}
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size_t Attribute::element_size(int numverts, int numtris)
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{
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if(element == VERTEX)
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return numverts;
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else if(element == FACE)
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return numtris;
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else
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return numtris*3;
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}
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size_t Attribute::buffer_size(int numverts, int numtris)
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{
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return element_size(numverts, numtris)*data_sizeof();
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}
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bool Attribute::same_storage(TypeDesc a, TypeDesc b)
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{
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if(a == b)
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return true;
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if(a == TypeDesc::TypeColor || a == TypeDesc::TypePoint ||
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a == TypeDesc::TypeVector || a == TypeDesc::TypeNormal)
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if(b == TypeDesc::TypeColor || b == TypeDesc::TypePoint ||
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b == TypeDesc::TypeVector || b == TypeDesc::TypeNormal)
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return true;
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return false;
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}
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ustring Attribute::standard_name(AttributeStandard std)
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{
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if(std == ATTR_STD_VERTEX_NORMAL)
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return ustring("N");
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else if(std == ATTR_STD_FACE_NORMAL)
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return ustring("Ng");
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else if(std == ATTR_STD_UV)
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return ustring("uv");
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else if(std == ATTR_STD_GENERATED)
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return ustring("generated");
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else if(std == ATTR_STD_POSITION_UNDEFORMED)
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return ustring("undeformed");
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else if(std == ATTR_STD_POSITION_UNDISPLACED)
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return ustring("undisplaced");
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else if(std == ATTR_STD_MOTION_PRE)
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return ustring("motion_pre");
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else if(std == ATTR_STD_MOTION_POST)
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return ustring("motion_post");
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return ustring();
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}
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/* Attribute Set */
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AttributeSet::AttributeSet()
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{
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mesh = NULL;
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}
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AttributeSet::~AttributeSet()
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{
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}
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Attribute *AttributeSet::add(ustring name, TypeDesc type, Attribute::Element element)
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{
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Attribute *attr = find(name);
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if(attr) {
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/* return if same already exists */
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if(attr->type == type && attr->element == element)
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return attr;
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/* overwrite attribute with same name but different type/element */
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remove(name);
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}
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attributes.push_back(Attribute());
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attr = &attributes.back();
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if(element == Attribute::VERTEX)
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attr->set(name, type, element);
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else if(element == Attribute::FACE)
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attr->set(name, type, element);
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else if(element == Attribute::CORNER)
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attr->set(name, type, element);
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if(mesh)
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attr->reserve(mesh->verts.size(), mesh->triangles.size());
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return attr;
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}
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Attribute *AttributeSet::find(ustring name)
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{
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foreach(Attribute& attr, attributes)
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if(attr.name == name)
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return &attr;
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return NULL;
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}
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void AttributeSet::remove(ustring name)
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{
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Attribute *attr = find(name);
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if(attr) {
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list<Attribute>::iterator it;
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for(it = attributes.begin(); it != attributes.end(); it++) {
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if(&*it == attr) {
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attributes.erase(it);
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return;
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}
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}
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}
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}
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Attribute *AttributeSet::add(AttributeStandard std, ustring name)
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{
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Attribute *attr = NULL;
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if(name == ustring())
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name = Attribute::standard_name(std);
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if(std == ATTR_STD_VERTEX_NORMAL)
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attr = add(name, TypeDesc::TypeNormal, Attribute::VERTEX);
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else if(std == ATTR_STD_FACE_NORMAL)
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attr = add(name, TypeDesc::TypeNormal, Attribute::FACE);
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else if(std == ATTR_STD_UV)
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attr = add(name, TypeDesc::TypePoint, Attribute::CORNER);
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else if(std == ATTR_STD_GENERATED)
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attr = add(name, TypeDesc::TypePoint, Attribute::VERTEX);
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else if(std == ATTR_STD_POSITION_UNDEFORMED)
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attr = add(name, TypeDesc::TypePoint, Attribute::VERTEX);
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else if(std == ATTR_STD_POSITION_UNDISPLACED)
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attr = add(name, TypeDesc::TypePoint, Attribute::VERTEX);
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else if(std == ATTR_STD_MOTION_PRE)
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attr = add(name, TypeDesc::TypePoint, Attribute::VERTEX);
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else if(std == ATTR_STD_MOTION_POST)
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attr = add(name, TypeDesc::TypePoint, Attribute::VERTEX);
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else
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assert(0);
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attr->std = std;
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return attr;
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}
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Attribute *AttributeSet::find(AttributeStandard std)
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{
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foreach(Attribute& attr, attributes)
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if(attr.std == std)
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return &attr;
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return NULL;
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}
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void AttributeSet::remove(AttributeStandard std)
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{
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Attribute *attr = find(std);
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if(attr) {
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list<Attribute>::iterator it;
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for(it = attributes.begin(); it != attributes.end(); it++) {
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if(&*it == attr) {
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attributes.erase(it);
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return;
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}
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}
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}
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}
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Attribute *AttributeSet::find(AttributeRequest& req)
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{
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if(req.std == ATTR_STD_NONE)
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return find(req.name);
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else
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return find(req.std);
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}
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void AttributeSet::reserve(int numverts, int numtris)
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{
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foreach(Attribute& attr, attributes)
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attr.reserve(numverts, numtris);
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}
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void AttributeSet::clear()
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{
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attributes.clear();
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}
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/* AttributeRequest */
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AttributeRequest::AttributeRequest(ustring name_)
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{
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name = name_;
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std = ATTR_STD_NONE;
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type = TypeDesc::TypeFloat;
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element = ATTR_ELEMENT_NONE;
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offset = 0;
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}
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AttributeRequest::AttributeRequest(AttributeStandard std_)
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{
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name = ustring();
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std = std_;
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type = TypeDesc::TypeFloat;
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element = ATTR_ELEMENT_NONE;
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offset = 0;
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}
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/* AttributeRequestSet */
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AttributeRequestSet::AttributeRequestSet()
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{
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}
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AttributeRequestSet::~AttributeRequestSet()
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{
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}
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bool AttributeRequestSet::modified(const AttributeRequestSet& other)
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{
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if(requests.size() != other.requests.size())
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return true;
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for(size_t i = 0; i < requests.size(); i++) {
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bool found = false;
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for(size_t j = 0; j < requests.size() && !found; j++)
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if(requests[i].name == other.requests[j].name &&
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requests[i].std == other.requests[j].std)
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found = true;
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if(!found)
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return true;
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}
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return false;
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}
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void AttributeRequestSet::add(ustring name)
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{
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foreach(AttributeRequest& req, requests)
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if(req.name == name)
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return;
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requests.push_back(AttributeRequest(name));
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}
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void AttributeRequestSet::add(AttributeStandard std)
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{
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foreach(AttributeRequest& req, requests)
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if(req.std == std)
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return;
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requests.push_back(AttributeRequest(std));
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}
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void AttributeRequestSet::add(AttributeRequestSet& reqs)
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{
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foreach(AttributeRequest& req, reqs.requests) {
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if(req.std == ATTR_STD_NONE)
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add(req.name);
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else
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add(req.std);
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}
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}
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bool AttributeRequestSet::find(ustring name)
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{
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foreach(AttributeRequest& req, requests)
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if(req.name == name)
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return true;
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return false;
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}
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bool AttributeRequestSet::find(AttributeStandard std)
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{
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foreach(AttributeRequest& req, requests)
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if(req.std == std)
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return true;
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return false;
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}
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size_t AttributeRequestSet::size()
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{
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return requests.size();
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}
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void AttributeRequestSet::clear()
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{
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requests.clear();
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}
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CCL_NAMESPACE_END
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